"UnlitGeneric" { // Original shader: DecalSelfIllumVertexAlphaBlend "$translucent" 1 "$vertexcolor" 1 "$vertexalpha" 1 "$decal" 1 "$basetexture" "decals/plasmaglowalpha" "$decalscale" 0.50 "$decalfadeduration" .60 "$decalfadetime" 0.00 "$decalsecondpass" 1 "$modelmaterial" "decals/scorchfademodel" }