"VertexLitGeneric" { "$basetexture" "models\player\zombie\mutation_heavy\zombie_mutation_heavy" "$bumpmap" "models/player/zombie/mutation_heavy/zombie_mutation_heavy_normal" "$phong" 1 "$phongboost" 1.5 "$phongexponent" 50 "$phongFresnelboost" 2 "$phongFresnelexponent" 3 "$phongtint" "[0.65 0.65 0.65]" //"$rimlight" 1 "$rimlightexponent" 8 "$rimlightboost" 0.7 "$rimmask" 0 //$translucent 1 // $nocull 1 // $alphatest 1 //$ALPHATESTREFERENCE 0.1 }