"VertexLitGeneric" { "$basetexture" "models/player/zombie/mutation_light/zombie_mutation_light" "$bumpmap" "models/player/zombie/mutation_light/zombie_mutation_light_normal" "$phong" 1 "$phongboost" .3 "$phongexponent" 50 "$phongFresnelboost" 2 "$phongFresnelexponent" 3 "$phongtint" "[0.65 0.65 0.65]" "$rimlight" 1 "$rimlightexponent" 8 "$rimlightboost" 0.7 "$rimmask" 0 //$translucent 1 $nocull 1 $alphatest 1 $ALPHATESTREFERENCE 0.5 }