"vertexlitgeneric" { $baseTexture "models\player\zombie\police\normalhost_f_face" $bumpmap "models\player\zombie\police\normalhost_f_face_normal" "$phong" 1 "$phongboost" 1.5 "$phongexponent" 50 "$phongFresnelboost" 2 "$phongFresnelexponent" 3 "$phongtint" "[0.65 0.65 0.65]" "$rimlight" 1 "$rimlightexponent" 10 "$rimlightboost" .7 "$rimmask" 0 }