"VertexLitGeneric" { "$basetexture" "models\player\zombie\shared\zombie_normal_m_03" "$bumpmap" "models\player\zombie\shared\zombie_normal_m_03_normal" "$phong" 1 "$phongboost" 2.5 "$phongexponent" 50 "$phongFresnelboost" 2 "$phongFresnelexponent" 3 "$phongtint" "[0.65 0.65 0.65]" "$rimlight" 1 "$rimlightexponent" 10 "$rimlightboost" .7 "$rimmask" 0 //$nocull 1 $alphatest 1 }