"vertexlitgeneric" { $baseTexture "models\player\zombie\zombie_f\normal_f_hair" $bumpmap "models\player\zombie\zombie_f\normal_f_hair_normal" $alphatest "1" "$phong" 1 "$phongboost" 1.5 "$phongexponent" 50 "$phongFresnelboost" 2 "$phongFresnelexponent" 3 "$phongtint" "[0.65 0.65 0.65]" }