"VertexLitGeneric" { "$basetexture" "models\weapons\blaster/Frame SF Gun D" "$bumpmap" "models\weapons\blaster/Frame SF Gun N" "$phong" "1" "$phongboost" "1" "$phongfresnelranges" "[0.05 0.05 0.05]" "$phongalbedotint" "1" "$halflambert" "1" }