"VertexLitGeneric" { "$basetexture" "models\player\zombie\shared\hands\long\ma_blue_malelong" "$bumpmap" "models/player/zombie/shared\hands\long\ma_bluered_malelong_normal" "$phong" "1" "$phongboost" "1" "$phongfresnelranges" "[0.02 0.02 0.02]" "$phongalbedotint" "1" "$halflambert" "1" }