"VertexLitGeneric" { "$baseTexture" "models\weapons\lasermine\combine_mine" "$bumpMap" "models\weapons\lasermine\combine_mine_normal" "$surfaceprop" "metal" "$phong" "1" "$phongboost" "1" "$phongexponent" "35" "$phongfresnelranges" "[.1 .5 1.0]" $selfillum 1 }