"VertexLitGeneric" { "$baseTexture" "models\weapons\lightning_lz_1/lightzg_face1" "$bumpMap" "models\weapons\lightning_lz_1/lightzg_face1_normal" "$phong" "1" "$phongboost" "1" "$phongexponent" "50" "$phongtint" "[1 1 1]" "$phongfresnelranges" "[.2 .2 1]" "$phongdisablehalflambert" "1" "$rimlight" "1" "$rimlightexponent" "15" "$rimlightboost" ".2" }